![]() ![]() This faction is scattered throughout Magalan - some outlaws have joined the Berserkers when they took over Tavar, some moved to the crater landscape of Ateris, and have continued their life of crime. They have managed to transform the desert of Tavar into a green and lush utopia and have established an outpost in the former stronghold of the Outlaws. The Berserkers are skilled magicians, who use the power of Elex to perform all different kinds of spells. Venture forth with the Jax you desire, whether he’s a technologically advanced zealot or he’s Magalan’s less reputable Walter White.ĮLEX IIis now available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.Essen, Germany / Vienna, Austria - November 17th, 2021: Five major factions are holding the power in Magalan. If none of the above appeal to you, Jax can always avoid joining a faction (there’s even an achievement/trophy for it!). Jax can link up with these cave dwellers to learn ritualistic abilities to buff up his own combat prowess. But the people emerging have transformed into fanatics following a strict set of rules, ones they expect all to accept or face death. Now, due to dwindling resources, the isolationist tribe has begun emerging from the darkness to scavenge. These once-peaceful people fled to the underground tunnels of Magalan when the meteor hit, hence their absence in the first game. Morkons: The Morkons are the only faction new to ELEX II. Jax can live this seedy life as well, especially if he would like to collect chem recipes and get cooking himself. The Outlaws are stim users and suppliers that aren’t above murder if it means fueling their unhealthy habit. These chem addicted ELEX abusers aren’t all that concerns with the issues facing Magalan. Outlaws: Here are your surly drug addicts. Jax can pick up ELEX-based spells, like Chain Lightning, for those looking to run a Magalan Sith. No longer housing an all-you-can-eat ELEX buffet, the Albs are ready to bring in a bit of emotion to their otherwise stiff personnel. ![]() The Albs aren’t entirely what they once were, although the group is still presents a formidable military front. The Clerics can pass along their teachings on damage mitigation to help Jax shake off those otherwise deadly blows.Īlbs: Jax’s old faction can be rejoined if he wishes to return to his position as an Alb Commander. Their proficiency with robotics and engineering in general make them adept tinkerers when it comes to building up new ways to continue their holy crusade. Their connection with ELEX is used to open doors to magical powers, which Jax can leverage to lob fireballs at his foes.Ĭlerics: The Clerics are religious zealots heaven-bent on vaporizing non-believers in a hail of plasma gunfire. Berserkers (mostly) aren’t interested in the technological advancements spanning Magalan and are more focused on their spiritual connections. They live fairly simple lives, housed in huts and stone forts like the medieval era their armor reflects. Which Faction Should You Choose?īerserkers: The Berserkers are akin to barbarians. We will provide a breakdown of what each faction represents and the abilities on offer, if you have Learning Points, so that you are better equipped to choose when the time comes. There are five in total that will gladly accept Jax into their camp, assuming he takes the necessary steps. Of course, Jax enroll himself in the ranks of these factions, too, if he wishes. Enrolling the manpower of the tribes is one of the primary ways to bolster the developing 6th Power, a united military front focused on deterring the extraterrestrial hostiles. The world of Magalan is under threat of a Skyand invasion and it’s up to Jax to gather the aid of the local factions to fight back. ![]()
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